David D.Vallejo

Product Designer

ddvallejo.arte@gmail.com

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David D.Vallejo

Product Designer

David D.Vallejo

Product Designer

Ecommerce

ASOS

With user-centered approach, the goals was to create an intuitive interface for effortless financial management while incorporating gamification.

Challenge

The app had a cluttered interface, making it difficult for users to navigate and find essential features. Users were facing issues with the onboarding process, which was affecting new user adoption rates. The app lacked personalization and customization options, making it less engaging and user-friendly.

Results

The redesigned app features a clean, clutter-free interface, making it easier for users to navigate and access essential features.The improved onboarding process resulted in a 35% increase in new user adoption rates.The addition of personalization and customization options enhanced user engagement, leading to a 25% increase in user retention rates.

PHASE 1

Discovery

In the Discovery phase, we conducted key exercises to identify pain points and optimize ISDIN Redeem's flow:

  • Card sorting to understand user categorization preferences.

  • Fake door tests to validate interest in redemption features.

  • Moderated usability testing with our ideal target via Google Meet, gathering direct feedback that informed clear, data-driven proposals to enhance the user experience.

Card Sorting

Card Sorting

Card Sorting

Card Sorting

Fake door test

Fake door test

Fake door test

Fake door test

Moderate Testing

PHASE 2

Research & Findings

We synthesized data to drive actionable insights:

  • A user persona profile was created to represent our user.

  • Key insights from previous tests (card sorting, fake door, usability testing) were highlighted to pinpoint opportunities.

  • A service blueprint was developed to map the end-to-end experience, ensuring alignment between user needs and operational workflows. This step was crucial for refining the product strategy and delivering a seamless, user-centered solution.

We used Teresa Torres' Opportunity Solution Tree.
That helped us align efforts and make strategic decisions. We started with a clear goal (the trunk), identified key opportunities (the branches), and explored solutions (the leaves) to prioritize and move forward with the most promising ideas.

PHASE 3

Design

We transformed insights into tangible solutions through a structured design process:

  • Assumption Mapping helped us challenge existing hypotheses and uncover potential gaps in the user journey.

  • A Wireflow was developed to explore new interaction paths, ensuring a fluid and user-friendly experience before validation.

  • A new design proposal focused on concrete improvements, refining the Login flow and Product Detail Page (PDP) to boost usability and conversion.

Each iteration was guided by data, shaping design decisions that aligned with both user needs and business goals.

PHASE 4

Testing

I created an Experiment Kanban Board to visually track and prioritize hypotheses, ensuring we focus on the most impactful insights.

🚀 Optimizing Redemption Flow with A/B Testing

We ran 10+ A/B tests to refine the user journey. The two most important testing was:

1️⃣ Smoother Login/Register after QR scan – reducing drop-offs.

  • 🔴 Option A: After scanning the QR code, users were immediately redirected to the Login/Register page.

  • Option B (Winner): After scanning, users were taken directly to the product grid, allowing them to browse for 4 seconds before triggering a Login/Register modal.

This small change made a big impact—giving users a chance to test before committing, leading to higher engagement and more registrations. 🚀

🚀 Results:
+18% increase in registrations
12% drop in bounce rate

💡 Key insight: Users engage more when they understand the value before committing. A “value-first, action-later” approach wins.

2️⃣ Faster PDP-to-redemption flow – boosting conversions.

🔴 Option A: Standard product detail page (PDP) with a traditional layout—product image, name, and description.

Option B (Winner): Added a highlighted message at the top of the PDP with a creative, benefit-driven hook:
"The hack to skip the 20 takes and the 'soften' filter in your selfies."

This small but impactful change captured attention instantly, making the product benefits more relatable and engaging before users scrolled.

🚀 Results:
+14.8% increase in add-to-cart rate
+9.2% increase in conversions
+17% increase in time spent on the PDP

💡 Key Insight: Users respond better to playful, real-life benefits rather than standard product descriptions.

Clear, simple changes. Big impact. 🔥

PHASE 5

Delivery

Bringing a product to life is like building a house. Every brick, every nail, and every blueprint matters.

You don’t just put up walls; You create a space that’s smooth, intuitive, and built to last. This phase wasn’t just about flipping the switch it, was about laying a rock-solid foundation for an easy, rewarding experience at ISDIN USA.

Every insight, test, and iteration shaped the foundation of this launch. Now, the final product isn’t just live, it’s thoughtfully designed to attract, engage, and reward customers with ease.

🎬 Watch the journey unfold.

PHASE 6

Post-Launch & Learnings

📊 Key Results: Turning Rewards into Action

A great loyalty program isn’t just about earning points—it’s about making them easy and exciting to use. After launch, we saw:

✔️ More redemptions (+37%) – Users engaged faster.
✔️ Higher conversions (+21%) – Points drove real purchases.
✔️ Fewer drop-offs (-12%) – A smoother, faster redemption flow.

💡Clear guidance made it easier for users to redeem points, leading to quicker actions and repeat purchases.

🗣️ User feedback: More than just numbers

Surveys alone don’t solve problems—real improvements come from real user insights. We used CES and CSAT surveys to measure effort and satisfaction in the new redemption flow.

📊 CSAT Score: 88% – “Redeeming my points was fast and easy.”
📊 CES Score: 7.8/10 – “I expected more redemption options.”

💡 Metrics highlight friction, but open feedback reveals why.
When scores were low or negative, we introduced a follow-up text field, allowing users to share what felt unclear or frustrating. This gave us actionable insights to refine the experience based on real needs.

🎯 Key takeaways: what I’ve learned & what’s next

1️⃣ Small changes, big impact
It’s crazy how the tiniest tweak can completely shift results. A single microcopy change, a small layout adjustment, sometimes that’s all it takes. Always test, never assume.

2️⃣ Launch isn’t the finish line
Just because it’s live doesn’t mean it’s done. Keeping a culture of constant experimentation is key.

3️⃣ Users don’t always know what they need
People say what they think they want, but behavior tells a different story. Asking the right questions, digging deeper, and reading between the lines is the real deal.

PHASE 1

Discovery

In the Discovery phase

we conducted comprehensive exercises to identify user pain points and optimize ISDIN Redeem’s flow.

Through card sorting, we clarified user categorization preferences, while fake door tests gauged interest in redemption features. We also performed moderated usability testing with ideal target users via Google Meet, obtaining direct feedback that shaped clear, data-informed proposals for improved user experiences within ISDIN Redeem.

PHASE 1

Discovery

In the Discovery phase

we conducted comprehensive exercises to identify user pain points and optimize ISDIN Redeem’s flow.

Through card sorting, we clarified user categorization preferences, while fake door tests gauged interest in redemption features. We also performed moderated usability testing with ideal target users via Google Meet, obtaining direct feedback that shaped clear, data-informed proposals for improved user experiences within ISDIN Redeem.